Ancient Dungeons (not to be confused with Ancient Ruins Dungeons) are instanced, procedurally-generated dungeons that can be accessed via special portals using a variety of crystals and keys. These challenging environments are essential for acquiring rare materials and equipment.
Farming Dungeons is the only way to acquire certain items and materials:
- Nature Enlightenment (Broken), required to craft the Nature Enlightenment Mask
- Ironblood Guard (Broken), required to craft the Ironblood Guard Mask
- Rare materials needed for broken Mask repairs, such as Astrabon, Photon Cluster, Ni-Crystalline, Nanofiber, and Moss Polymer
- Ancient, Archaic, and Mysterious Equipment (unique armor and weapon sets)
Specific Mask and equipment drops are not guaranteed, so a dungeon may need to be repeated many times to get the right armor or components.
Portal Access
There are three dungeon portal locations, each increasing in difficulty. They are represented on the World Map with a swirl portal icon:
| Location |
Difficulty |
Requirements |
Timer |
| Plateau Woodland |
Small Dungeon - Level 40 |
- 3 Green Crystals
- 1 Yellow Crystal
- 300 Mask Energy (40 Awareness Strength)
|
45 minutes |
| Barren Meadow |
Medium Dungeon - Level 50 |
- 4 Green Crystals
- 1 Dungeon Key
- 2 Yellow Crystals
- 600 Mask Energy
|
1 hour |
| Alpine Land |
Big Dungeon - Level 60 |
- 5 Green Crystals
- 1 Dungeon Key
- 3 Yellow Crystals
- 1 Purple Crystal
- 1,600 Mask Energy
|
1.5 hours |
A portal can be entered with a party, but players need to be close together to be teleported to the same instance. Coordinate with your team before activating the portal.
Obstacles
Timers
As soon as the player activates the portal, a countdown will begin. The timer shows at the top of the screen for the duration of the time they are in the dungeon.
- Small dungeons have a 45-minute timer
- Medium dungeons have a 1-hour timer
- Big dungeons have a 1.5-hour timer
A dungeon can be completed before the timer ends, but if the player is still in the dungeon when time runs out, they will be teleported back to the overworld portal.
Enemies
Ancient Dungeons are typically guarded at the entrance by Plunderers. Inside, they are solely populated by Archaic Guardians - robotic Mechanical Core and Slayer type enemies in almost every room.
There are two primary boss fights in each dungeon:
- A Mechanical Core II or Slayer S with two smaller Mechanical Cores or Slayers on either side. They guard the Prismatic Key needed to reach the second boss.
- One Terminator Slayer guarding the final room containing a Divine Tablet, an Ancient Hero's Coffin and a Golden Relic Chest with loot, and a return portal.
Traps
The most common traps in Ancient Dungeons are:
- Floor spike plates which trigger when stepped on
- Arrow traps triggered by a single black plate on the floor
- Giant axes swinging from the ceiling
- Flamethrower turrets
The axes and flamethrowers activate at precise intervals, so they are easy to get past with the right timing. The floor plate traps are trickier, especially at the top of stairs or when approaching a chest in one of the shape-key rooms.
Dungeon Keys/Mechanisms
Metal Relic Chests containing Ancient, Archaic, or Mysterious equipment are found behind special doors (called "Mechanisms") that have gold or silver shapes on them. These are locked until a matching key can be found. The keys are easy to spot (large glowing and rotating shapes floating on pedestals), but they are scattered throughout the dungeon - sometimes quite far from the door they open.
There are several types of keys, usually named after shapes. Not all of them will show up in any given instance, with the exception of the Ultimate Key which is required to access the Terminator boss room:
- Triangular Key
- Cruciform Key
- Rhomboid Key
- Prismatic Key
- Ultimate Key
Each key takes up an inventory slot and is not consumed when used, so their matching rooms can be visited repeatedly. However they are all removed from the inventory when using the portal to return to the overworld.
Tips for Dungeon Navigation
Unlike Holy Ruins or Ancient Ruins Dungeons, the fire braziers in Ancient Dungeons are interactable, and can be used to mark rooms you have been in by turning them on or off.
- Due to some braziers not maintaining their set on/off states, it is highly recommended to also bring a stack of Quaking Stars with you to mark your trail.
- The twists and turns in some dungeons can be extremely confusing and repetitive, especially when farming them repeatedly (certain room layouts show up a lot, but in different combinations/connected differently). Leaving yourself a breadcrumb trail is incredibly helpful.
- If you have searched everywhere but all rooms have been visited, look for a narrow floor-to-ceiling wall in one of them that has a repeated upside down chevron (V) pattern on it. There is usually a ladder behind that type of wall to access the next floor.
Dungeon Loot Table
Each dungeon area contains specific enemies and loot. Understanding what drops where will help you farm efficiently for the items you need:
| Map Area |
Enemy Level |
Enemy |
NPC Loot |
Chest Loot |
| Plateau Woodland |
36-40 |
Plunderer |
Bronze Equipment, Coal Ore, Silica Sand |
Ancient Equipment, Nature Enlightenment (Broken), Red Crystal Modules, Yellow Crystal, Green Crystal, Sunstone, Gold Ingot, Salt Mine, Wines, Potions, Metal Chunk |
| 40 |
Plunderer Elite |
Legendary/Epic Bronze Equipment, Legendary/Epic Bronze Weapon, Incendiary Device, Gold Trinket, Cactus Essence, Coagulation Cream, Food, Wines, Semi-finished product |
| 40 |
Terminator |
Mysterious Metal Chunk, Metal Part, Metal Plate, Sunstone, Green Crystal, Epic Red Crystal |
| 40 |
Mechanical Core II / Slayer S |
Metal Chunk, Metal Part, Metal Plate, Sunstone, Green Crystal, Fine/Excellent Red Crystal |
| 40 |
Slayer |
Metal Material, Green Crystal, Sunstone, Energy Module |
| Barren Meadow |
46-50 |
Plunderer |
Iron Equipment, Iron Ore, Niter Powder, Potions, Corrosion Tank |
Archaic Equipment, Restrictive Module (Nature Enlightenment), Red Crystal Modules, Yellow Crystal, Green Crystal, Sunstone, Gold Ingot, Meteorite Ore, Wines, Potions, Metal Chunk |
| 50 |
Plunderer Elite |
Legendary/Epic Iron Equipment, Legendary/Epic Iron Weapon, Incendiary Device, Gold Trinket, Hematogenesis Cream, Blood Essence, Advanced Food, Wines, Semi-finished product |
| 50 |
Terminator |
Mysterious Metal Chunk, Metal Part, Precision Part, Sunstone, Green Crystal, Epic Red Crystal, Mysterious Alloy |
| 50 |
Mechanical Core II / Slayer S |
Mysterious Metal Chunk, Metal Part, Precision Part, Sunstone, Green Crystal, Epic Red Crystal, Mysterious Alloy |
| 50 |
Slayer |
Metal Material, Green Crystal, Sunstone, Energy Module |
| Alpine Land |
56-60 |
Plunderer |
Steel Equipment, Gold Obsidian, Crystal, Potions, Attack Mod 2 |
Mysterious Equipment, Restrictive Module (Ironblood Guard), Red Crystal Modules, Yellow Crystal, Green Crystal, Sunstone, Gold Ingot, Gold Obsidian, Crystal, Mysterious Alloy, Wines, Potions, Metal Chunk |
| 60 |
Plunderer Elite / Mountain King - Heart Devourer |
Legendary/Epic Steel Equipment, Legendary/Epic Steel Weapon, Incendiary Device, Gold Trinket, Hematogenesis Cream, Blood Essence, Advanced Food, Wines, Semi-finished product |
| 60 |
Terminator |
Mysterious Metal Chunk, Metal Part, Precision Part, Sunstone, Green Crystal, Legendary Red Crystal, Mysterious Alloy |
| 60 |
Mechanical Core II / Slayer S |
Mysterious Metal Chunk, Metal Part, Precision Part, Sunstone, Green Crystal, Legendary Red Crystal, Mysterious Alloy |
| 60 |
Slayer |
Metal Material, Green Crystal, Sunstone, Energy Module |
Remember that specific mask components like Nature Enlightenment (Broken) and Ironblood Guard (Broken) are not guaranteed drops. You may need to run dungeons multiple times to acquire these rare items. The Plateau Woodland dungeon drops Nature Enlightenment components, while Alpine Land drops Ironblood Guard components.